Resume

Interactive & Immersive Experiences

EMAIL

Areas of interest: VR, AR, User Research, Interaction Design, Connected Devices, HCI, Human-AI Interaction, Technology Strategy, Innovation, Research Management.

Vinoba Vinayagamoorthy

Roles

Senior Technology Strategist at Samsung (SRUK)
(2022 – present)

  • Technology Strategy (Europe) on Samsung Mobile related technologies.

Project R&D Engineer at BBC R&D
(2016 – 2022)

  • Technical steering, Immersive (VR/AR) collaborations with industry and academia.
  • User-centric research & Interaction design on the impact of novel interactive experiences on big screens.
  • Investigating organisational and audience value of immersive/interaction media experiences through methodological studies.

Technology Transfer & Partnership Manager at BBC
(2018 – 2019: Attachment)

  • Drive innovation across the BBC and the wider industry. Annual process leading up to a 5+ year strategy.
  • Strategically plan out the technology transformation projects keeping in mind the regulatory environment, public service principles, creative processes, editorial concerns and market competition.

R&D Engineer at BBC R&D
(2007 – 2016)

  • Designed, implemented and delivered experimental synchronised media experiences over multiple devices in a connected home in order to understand the flow of content.
  • Led the qualitative and quantitative evaluation of perceived delays (and simulated errors) on users’ assessments of synchronised experiences.
  • Investigated the potential of creating 3D content through the multi-camera volumetric capture of football/rugby matches in order to allow audiences to view an alternative-to-broadcasted perspective of key events on a 3D TV and on match analysis programmes.

Postdoctoral Research Fellow at University College London (UCL)
(2006 – 2007)

  • Led evaluation of a system that enabled three physically remote users to communicate in a collaborative virtual space.

Research Fellow at UCL
(2001 – 2006)

  • Designed, implemented and evaluated behavioural models for expressive virtual characters for use in (social) virtual environments.