Publications

My citable publications are listed on google scholar profile, researchgate or under my ACM profile.

Now and then I create reports elsewhere such as a recent SIGMM records report or blogs for BBC R&D where I post about work that don’t fit into a publication elsewhere such as my work to foster diversity in conferences.


Social VR: A New Medium for Remote Communication & Collaboration

Understanding User Proxemics and Social Formations in an Instrumented Virtual Reality Workshop

  • Julie Williamson, Jie Li, David A. Shamma, Vinoba Vinayagamoorthy, and Pablo Cesar.
  • In Proceedings of the 2021 SIGCHI Conference on Human Factors in Computing Systems. ACM, Yokohama, Japan

Conceptualising ARTV

Conceptualizing Augmented Reality Television for the Living Room.

  • Radu-Daniel Vatavu, Pejman Saeghe, Teresa Chambel, Vinoba Vinayagamoorthy, and Marian Florin Ursu.
  • In ACM International Conference on Interactive Media Experiences, June 17–19, 2020, Cornella, Barcelona, Spain. ACM, New York, NY, USA, 1-12.
  • https://doi.org/10.1145/3391614.3393660
  • [Honourable Mention]

Augmenting Television with Augmented Reality

  • Pejman Saeghe, Sarah Clinch, Bruce Weir, Maxine Glancy, Vinoba Vinayagamoorthy, Ollie Pattinson, Stephen Robert Pettifer, and Robert Stevens.
  • In Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, New York, NY, USA, 255–261.
  • https://doi.org/10.1145/3317697.3325129


AR Sign-Language Interpreter

Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation.

  • Vinoba Vinayagamoorthy, Maxine Glancy, Christoph Ziegler, Richard Schäffer.
  • In Proceedings of the 2019 SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1-12.
  • https://doi.org/10.1145/3290605.3300762

Personalising the TV Experience with Augmented Reality Technology: Synchronised Sign Language Interpretation.

  • Vinoba Vinayagamoorthy, Maxine Glancy, Paul Debenham, Alastair Bruce, Christoph Ziegler, and Richard Schäffer.
  • In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, New York, NY, USA, 179-184.
  • https://doi.org/10.1145/3210825.3213562


Synchronised Devices

How Users Perceive Delays in Synchronous Companion Screen Experiences – An Exploratory Study

  • Vinoba Vinayagamoorthy.
  • In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, New York, NY, USA, 57-68.
  • https://doi.org/10.1145/3210825.3210836

On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience.

  • Christoph Ziegler, Christian Keimel, Rajiv Ramdhany, and Vinoba Vinayagamoorthy.
  • In Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, New York, NY, USA, 105-114.
  • https://doi.org/10.1145/3077548.3077557
  • [Best Paper]

Enabling Frame-Accurate Synchronised Companion Screen Experiences.

  • Vinoba Vinayagamoorthy, Rajiv Ramdhany, and Matt Hammond.
  • In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video. ACM, New York, NY, USA, 83-92.
  • https://doi.org/10.1145/2932206.2932214
  • [Honourable Mention]


User Experience in the Connected TV space at the BBC

Researching the user experience for connected tv: a case study.

  • Vinoba Vinayagamoorthy, Penelope Allen, Matt Hammond, and Michael Evans
  • In CHI ’12 Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY, USA, 589-604.
  • https://doi.org/10.1145/2212776.2212832
  • [Honourable Mention]


Building Expressive Virtual Characters

The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment.

Building Expression into Virtual Characters.

  • Vinoba Vinayagamoorthy, Marco Gillies, Anthony Steed, Emmanuel Tanguy, Xueni Pan, Celine Loscos and Mel Slater.
  • In Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 (September 2006).
  • http://dx.doi.org/10.2312/egst.20061052

An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience.

  • Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed, and Mel Slater
  • In Eurographics Conference State of the Art Reports. Vienna, Austria 4-8 (September 2006).
  • http://dx.doi.org/10.2312/egst.20061052

The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.

  • Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, and M. Angela Sasse
  • In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 529-536.
  • http://dx.doi.org/10.1145/642611.642703


Collaborative Virtual Environments across the Atlantic

Collaboration in tele-immersive environments

  • Jesper Mortensen, Vinoba Vinayagamoorthy, Mel Slater, Anthony Steed, Benjamin Lok and Mary C Whitton
  • In Proceedings of the workshop on Virtual environments 2002 (EGVE ’02). Eurographics Association, Goslar, DEU, 93–101.
  • http://dx.doi.org/10.1145/642611.642703

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