
Researcher in Interactive & Immersive Experiences
Areas of interest: Virtual Reality, Augmented Reality, User Research, Connected Devices, HCI.


Vinoba Vinayagamoorthy
- PhD – Computer Science (Virtual Reality), University College London
- Thesis: ‘Participant Responses to Virtual Agents in Immersive Virtual Environments‘, published 18th June, 2006.
- Business Electives – London Business School
- Undertook case-based electives sponsored by the Centre for Scientific Enterprise (CSEL).
- BEng. – Information Systems Engineering, University of Surrey
Brief Resume in PDF.
Roles
Project R&D Engineer at BBC Research & Development
(2016 – present)
Working with multiple teams, across the BBC and the wider industry, on novel future experiences for both big screen and immersive platforms using user-centric methods.
- Designing robust ways to evaluate novel user experiences on interactive & immersive platforms.
- Exploring organisational and audience value of immersive technologies through methodological lab studies and critical review of state-of-art both external & in-house.
- Technical steering, support and guidance on immersive collaborations with industry and academic partners.
- Exploring design guidelines and uncover potential value in social VR/AR experiences.
Technology Transfer & Partnership Manager at BBC Research & Development
(2018 – 2019: Attachment)
Worked with BBC R&D to drive innovation across the BBC and the wider industry. Activities feed into an annual process leading up to a 5+ year strategy.
- Working with teams across the BBC to strategically plan out the technology transformation projects keeping in mind the regulatory environment, public service principles, creative processes, editorial concerns and market competition.
- Regularly communicating complex concepts and influencing diverse groups of stakeholders across and outside the BBC to create an environment that is receptive to transfer.
R&D Engineer at BBC Research & Development
(2007 – 2016)
Explored the issues around delivering synchronised connected media experiences to personal devices, how these devices fit into the life of users in a connected home and the flow of content across various devices.
- Worked with designers, editors and producers to understand audience behaviour, visualise the potential design of content flow across devices in users’ home.
- Worked with external partners, as part of HbbTV specification groups, to write test assertions as part of including synchronisation standards (DVB-CSS) into HbbTV 2.0.
- Led the evaluation of perceived delays (and simulated errors) on users’ assessments of synchronised experiences (as part of an EU collaborative project, 2-Immerse).
Postdoctoral Research Fellow at University College London
(2006 – 2007)
Collaboration with University of Salford and University of Reading aiming to implement a system that enables three physically remote users to communicate in a collaborative virtual space.
Research Fellow at University College London
(2001 – 2006)
Collaboration with seven universities conducting research into technologies that focused on the integration of physical and digital interaction. Worked on designing & creating expressive virtual characters for use in (collaborative) virtual environments.