
Researcher in Interactive & Immersive (Media) Experiences
Areas of interest: Virtual Reality, Augmented Reality, User Research, Interaction Design, Connected Devices, Human Computer Interaction.

Vinoba Vinayagamoorthy
- PhD – Computer Science (Virtual Reality), University College London
- Thesis: ‘Participant Responses to Virtual Agents in Immersive Virtual Environments‘, published 18th June, 2006.
- Business Electives – London Business School
- Undertook case-based electives sponsored by the Centre for Scientific Enterprise (CSEL).
- BEng. – Information Systems Engineering, University of Surrey
Brief Resume in PDF.
Roles
Project R&D Engineer at BBC R&D
(2016 – present)
- Leading technical steering, support and guidance on immersive (VR/AR) collaborations with industry and academic partners.
- Leading user-centric research & Interaction design, working with team across the BBC, to build a system which will be used to explore the impact of novel interactive experiences on the big screen.
- Investigating organisational and audience value of immersive/interaction media experiences through methodological studies and critical review of state-of-art both external & in-house.
Technology Transfer & Partnership Manager at BBC
(2018 – 2019: Attachment)
- Worked with BBC R&D to drive innovation across the BBC and the wider industry. Activities feed into an annual process leading up to a 5+ year strategy.
- Worked with teams across the BBC to strategically plan out the technology transformation projects keeping in mind the regulatory environment, public service principles, creative processes, editorial concerns and market competition.
- Regularly communicated complex concepts and influenced diverse groups of stakeholders across and outside the BBC.
R&D Engineer at BBC R&D
(2007 – 2016)
- Designed, implemented and delivered experimental synchronised media experiences over multiple devices in a connected home in order to understand the flow of content.
- Led the qualitative and quantitative evaluation of perceived delays (and simulated errors) on users’ assessments of synchronised experiences.
- Investigated the potential of creating 3D content through the multi-camera volumetric capture of football/rugby matches in order to allow audiences to view an alternative-to-broadcasted perspective of key events on a 3D TV and on match analysis programmes.
Postdoctoral Research Fellow at University College London (UCL)
(2006 – 2007)
- Led evaluation of a system that enabled three physically remote users to communicate in a collaborative virtual space.
Research Fellow at UCL
(2001 – 2006)
- Designed, implemented and evaluated behavioural models for expressive virtual characters for use in (social) virtual environments.
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