Researcher in Interactive & Immersive Experiences
Areas of interest: Virtual Reality, Augmented Reality, User Research, Connected Devices, HCI.
- PhD – Computer Science (Virtual Reality), University College London
- Thesis: ‘Participant Responses to Virtual Agents in Immersive Virtual Environments‘, published 18th June, 2006.
- Business Electives – London Business School
- Undertook case-based electives sponsored by the Centre for Scientific Enterprise (CSEL).
- BEng. – Information Systems Engineering, University of Surrey
Brief Resume in PDF.
Working with multiple teams, across the BBC and the wider industry, on novel future experiences for both big screen and immersive platforms using user-centric methods.
- Designing robust ways to evaluate novel user experiences on interactive & immersive platforms.
- Exploring organisational and audience value of immersive technologies through methodological lab studies and critical review of state-of-art both external & in-house.
- Technical steering, support and guidance on immersive collaborations with industry and academic partners.
- Exploring design guidelines and uncover potential value in social VR/AR experiences.
Worked with BBC R&D to drive innovation across the BBC and the wider industry. Activities feed into an annual process leading up to a 5+ year strategy.
- Working with teams across the BBC to strategically plan out the technology transformation projects keeping in mind the regulatory environment, public service principles, creative processes, editorial concerns and market competition.
- Regularly communicating complex concepts and influencing diverse groups of stakeholders across and outside the BBC to create an environment that is receptive to transfer.
Explored the issues around delivering synchronised connected media experiences to personal devices, how these devices fit into the life of users in a connected home and the flow of content across various devices.
- Worked with designers, editors and producers to understand audience behaviour, visualise the potential design of content flow across devices in users’ home.
- Worked with external partners, as part of HbbTV specification groups, to write test assertions as part of including synchronisation standards (DVB-CSS) into HbbTV 2.0.
- Led the evaluation of perceived delays (and simulated errors) on users’ assessments of synchronised experiences (as part of an EU collaborative project, 2-Immerse).
Postdoctoral Research Fellow at University College London
(2006 – 2007)
Collaboration with University of Salford and University of Reading aiming to implement a system that enables three physically remote users to communicate in a collaborative virtual space.
Research Fellow at University College London
(2001 – 2006)
Collaboration with seven universities conducting research into technologies that focused on the integration of physical and digital interaction. Worked on designing & creating expressive virtual characters for use in (collaborative) virtual environments.